Much like my breakfast in Shawanaga, everyone has something to say about food and this exhibition stimulated a food conversation that anyone could savour. As the artists reminisced about picking tea, making pancakes, assembling sandwiches, cooking with Spam, and making bannock, they engaged in, and with, the meaning of food. Their use of food engaged the politics of place in relation to colonial history and their lived experience.īest Before offered a feast of artworks. As the curator of the art exhibition Best Before, I invited Aboriginal artists KC Adams, Keesic Douglas, Cheryl L’Hirondelle, Peter Morin, and Suzanne Morrissette to enter into a similar conversation about food memories by making artwork that responded to a recipe of their choice. Memories and stories like these confirm that food connects people with places, history, and a sense of identity. The conversation continued with stories of scone making, fried bologna, and the unresolved controversy of whether a beaver tail could be cooked up like bacon or if it was just used to sharpen knives. Our Uncle Sonny piped up, “I know how to make scone.” He started listing off measurements. My sister explained that her own scone always came out hard as a rock. This was last winter and we were having a family breakfast at the restaurant attached to the gas station in Shawanaga, a reserve three hours north of Toronto. It was the soup and scone special that started the discussion of how our Granny made the best scone. As the curator of the art exhibition Best Before, I invited Aboriginal artists KC Adams, Keesic Douglas, Cheryl L’Hirondelle, Peter Morin, and Suzanne Morrissette to enter into a conversation about food memories by making artwork.
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Apart from when it does, like the time Ian Pointed-Stick invented the pointed stick, that was a shock for the non-pointed stick folks. perhaps a fog of some sort to hide ships better where at 10+ km only light and heavy cruisers will be visible 7-9 km are where destroyers/frigates are visible, -5-6 km are where smaller ship classes are seen, less effective torpedos so when your cruiser gets hit it isnt a 1 shot and idk maybe give me some time to try and repair it? yea sometimes they dont do anything but i never get a chance my ship just turns into charcoal immediately when in reality it would take a bit for me to sink, a rework of the repair system so players can stop being overwhelmed with the fucking siren, and the icons on my screen, and a rework of the naval tech tree because seperating them should not have been how it was done, they should have made it similiar to every other vehicle type have types tier 1 has well tier 1 pt boats, destroyers, frigates, and maybe some really shit dreadnoughts like the types that have just the couple huge cannons and some auxiliary 76mms and they get progressively better from there, also if anyone is intrested in me continuing this pls respond ive gotten tired of typing for now.War. The problem with wt naval is that unlike tanks or ships there isnt alot of skill you cant flank an enemy and suprise 1 shot them, you cant get an alt advantage over an enemy, it is simply who has the better ship, yea you can hit an ammo rack but good luck hitting that from what? 10-14km in a light cruiser? what wt naval needs is 1. Many people expected the release of the game to be met with skepticism. It's the right game for those who want an alien-themed adventure! This popular video game is unlike any other because it has millions of players and is an RPG. This game features 12 skills, 6 classes, gear progression and more. It is scheduled to release soon, and reviewers have stated that many agree that it will not disappoint. This anticipated game is expected to be well-received by many people. Some fans didn't like the idea of Diablo being turned into a mobile game others thought it was a great idea. 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May contain infrequent mild violence and/or light unrealistic blood.” All Ages (suitable for everyone): Content is generally suitable for all ages.May contain frequent mild violence and/or heavy unrealistic blood. 9+ (suitable for ages 9 and up): Content is generally suitable for ages 9 and up.May contain frequent moderate violence and/or light realistic blood. “13+ (suitable for ages 13 and up): Content is generally suitable for ages 13 and up.Here’s the breakdown of each rating, straight from Roblox: Roblox experiences will receive one of three age ratings: “All Ages,” “9+,” or “13+.” Each rating will be associated with certain “descriptors” related to the kinds of content that may be found in experiences that receive that rating. The creator of each experience on Roblox will be able to complete a “short questionnaire” related to the content in their experience to generate this age rating. The Experience Guidelines feature will allow each Roblox experience to receive an age rating, similar to how traditional video games are rated by the ESRB in North America. Roblox introduced new “Experience Guidelines” and expanded its parental control features to give parents more infromation about the content on its platform, and more ways to control their children’s access to that content. 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